Holic2/Quests/Safety (1001008)
Appearance
| Safety | |
|---|---|
| Quest ID | 1001008 |
| Level | 4–150 |
| Nation | Primus |
| Class | Any |
| Giver | Yarma (41003) |
| Turn in to | Yarma (41003) |
| Previous quest | Deliver letter (1001007) |
| Next quest | Something more important than the war (1002901) |
| EXP reward | 364 |
Return to Guard Yarma after defeating 8 + str(nm(q[13+3*o], q[15+3*o])) + and 4 + str(nm(q[13+3*o], q[15+3*o])) + .
Objectives
[edit]- Kill Red wolf (4) ×8
- Kill Lost Blue Wolf (7003) ×4
Go visit Guard Yarma after defeating 8 + str(nm(q[13+3*o], q[15+3*o])) + and 4 + str(nm(q[13+3*o], q[15+3*o])) + .
Rewards
[edit]- 364 EXP
- Stella Return Scroll (85052) ×2
Choose one of:
- Lv.4 Warrior Weapon Set (70666)
- Lv.4 Mage Weapon Set (70667)
- Lv.4 Hunter Weapon Set (70668)
- Lv.4 Cleric Weapon Set (70669)
- Lv.4 Monk Weapon Set (70670)
- Lv.4 Rogue Weapon Set (70671)
Dialogue
[edit]- Proposal
- Mh~ I see. It seems like the + str(nm(q[13+3*o], q[15+3*o])) + and + str(nm(q[13+3*o], q[15+3*o])) + are causing trouble to the Towns people. The people are asking us to get rid of + str(nm(q[13+3*o], q[15+3*o])) + and + str(nm(q[13+3*o], q[15+3*o])) + but I am busy with my duty right now to take care of it. Can you help me out? Defeat 8 + str(nm(q[13+3*o], q[15+3*o])) + , 4 + str(nm(q[13+3*o], q[15+3*o])) + and then report to me.
- Hint
- I guess this request was too much for you..Too bad..
- Completion
- Now, Town Residents roam about freely with little or no issues. Thanks you, you are our hero!
Raw data
[edit]tb_quest_data (non-zero columns)
| |
|---|---|
| c0 | 1001008 |
| c1 | Safety |
| c2 | Safety |
| c3 | 1001007 |
| c7 | 4 |
| c9 | 1 |
| c11 | 41003 |
| c12 | 41003 |
| c13 | 1 |
| c14 | 8 |
| c15 | 4 |
| c16 | 1 |
| c17 | 4 |
| c18 | 7003 |
| c23 | 364 |
| c24 | 85052 |
| c25 | 2 |
| c40 | 70666 |
| c41 | 1 |
| c44 | 70667 |
| c45 | 1 |
| c48 | 70668 |
| c49 | 1 |
| c52 | 70669 |
| c53 | 1 |
| c56 | 70670 |
| c57 | 1 |
| c60 | 70671 |
| c61 | 1 |
| c64 | 1 |
Generated from the live server data (game-data/table.orz). Edits are overwritten on the next rebuild.