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Holic2/Quests/Materials for Gems (4004015)

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Materials for Gems
Quest ID 4004015
Level 53–150
Nation Primus
Class Any
Giver Lagushtim (44017)
Turn in to Lagushtim (44017)
Previous quest Nerke's Worries (4004014)
Next quest Joyful preparation for journey (4004016)
EXP reward 337,840

According to General Merchant Lagushtims request, go to the Buruma Forest and defeat the Hatchling and Mutated Hatchling to retrieve 50 + str(nm(q[13+3*o], q[15+3*o])) + and 44 + str(nm(q[13+3*o], q[15+3*o])) + . Afterwards, return to General Merchant Lagushtim.

Objectives

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Go to the Buruma Forest to retrieve 50 + str(nm(q[13+3*o], q[15+3*o])) + from the Hatchling and 44 + str(nm(q[13+3*o], q[15+3*o])) + from the Mutated Hatchling. Afterwards, return to General Merchant Lagushtim.

Rewards

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Dialogue

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Proposal
The Hatchling and Mutated Hatchling living in the Bruma Forest sheds + str(nm(q[13+3*o], q[15+3*o])) + , like animals shed fur. The + str(nm(q[13+3*o], q[15+3*o])) + is popular when used to make Jewels. I has a very pretty color along with its transparancey. However, because its not easy to obtain the selling price is normally high. Capture the Hatchling and Mutated Hatchling to obtain + str(nm(q[13+3*o], q[15+3*o])) + and + str(nm(q[13+3*o], q[15+3*o])) + . Retrieve 50 and 44 each for me. Please? We, Merchants, do not have the ability to go after the monsters ourselves. So we usually submit a request to the Mercenaries. However, these days its hard for us to even submit a request. Please help us.
Hint
Hatchlings and Mutated Hatchlings are living in Bruma Forest. I know it wont be easy, but could you help me?
Completion
I got a lot of money because of you. I will donate my money for supplying the sinews of guards who are fighting against monsters.

Raw data

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tb_quest_data (non-zero columns)
c0 4004015
c1 Materials for Gems
c2 Materials for Gems
c3 4004014
c7 53
c9 1
c11 44017
c12 44017
c13 2
c14 50
c15 61320
c16 2
c17 44
c18 61321
c23 337840
c24 30305
c25 10
c64 1

Generated from the live server data (game-data/table.orz). Edits are overwritten on the next rebuild.