Holic2/Quests/Escape from the Ice Maze(3) (39001002)
Appearance
| Escape from the Ice Maze(3) | |
|---|---|
| Quest ID | 39001002 |
| Level | 59–150 |
| Nation | Primus |
| Class | Any |
| Giver | Marcio (44120) |
| Turn in to | Aris (44121) |
| Previous quest | Escape from the Ice Maze(2) (39001001) |
| Next quest | Escape from the Ice Maze(4) (39001003) |
| EXP reward | 460,000 |
According to Town Resident Marcios request, go to the Labyrinth of Ice to defeat 30 + str(nm(q[13+3*o], q[15+3*o])) + . Afterwards, go see Town Resident Aris.
Objectives
[edit]- Kill Ice Combat Magus (13011) ×30
Go to the Labyrinth of Ice and defeat 30 + str(nm(q[13+3*o], q[15+3*o])) + .
Rewards
[edit]- 460,000 EXP
- HP Potion Lv.6 (30205) ×30
Dialogue
[edit]- Proposal
- Huhuhu.. You are awesome! I cant believe you defeated them all.. However, you should have came a bit earlier. My lovely granddaughter went on her own to find the exit.. Hm.. Do this for me. I dont care about me. I need you to find my granddaughter for me. I looked ahead a bit and saw a whole bunch of + str(nm(q[13+3*o], q[15+3*o])) + s.. It seemed like it was about 30.. Hm.. Since its a large number or monster, I will use a medicine that will transform you. I would like to take the medicine myself to save my granddaughter but I am too weak.. Here! Its time! Take this medicine to transform and defeat 30 + str(nm(q[13+3*o], q[15+3*o])) + to save my granddaughter. Now, hurry up. My lovely granddaughter might be shivering in fear right this minute..
- Hint
- Unless they are removed, its too hard to move forward..
- Completion
- Shriek!! you you are so great. How did you.. I was so scared.. Sob.. Sobb..
Raw data
[edit]tb_quest_data (non-zero columns)
| |
|---|---|
| c0 | 39001002 |
| c1 | Escape from the Ice Maze(3) |
| c2 | Escape from the Ice Maze(3) |
| c3 | 39001001 |
| c7 | 59 |
| c9 | 1 |
| c11 | 44120 |
| c12 | 44121 |
| c13 | 1 |
| c14 | 30 |
| c15 | 13011 |
| c23 | 460000 |
| c24 | 30205 |
| c25 | 30 |
| c64 | 1 |
Generated from the live server data (game-data/table.orz). Edits are overwritten on the next rebuild.