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Holic2/Skills/Radius Thunderbolt Shot

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Revision as of 00:05, 3 November 2026 by HolicBot (talk | contribs) (Holic2 wiki rebuild from current server data)
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Radius Thunderbolt Shot
Skill IDs 55121–56421
Ranks / variants 13

Radius Thunderbolt Shot

Attacks enemies within %rng of the target with %dr of physical attack plus %smin ~ %smax damage.

Ranks

[edit]
ID Description
55121
55181
55271
55571
55811
55841
56021
56223 Attacks enemies within %rng of the target with %dr of attack plus %smin ~ %smax damage.
56241
56270 Attacks enemies within %rng of the target with %dr of attack plus %smin ~ %smax damage.
56290 Attacks enemies within %rng of the target with %dr of attack plus %smin ~ %smax damage.
56310 Attacks enemies within %rng of the target with %dr of attack plus %smin ~ %smax damage.
56421

Raw data

[edit]
tb_skill 55121 (non-zero columns)
c0 55121
c1 Radius Thunderbolt Shot
c2 Radius Thunderbolt Shot
c3 8
c6 2
c8 3
c9 24
c10 1
c11 6
c12 6
c16 14.0
c17 5.0
c18 6
c19 1
c20 8000
c23 536
c24 536
c28 1
c38 55121
c43 9
c44 55121
c51 2
c52 1.0
c53 45
c54 10269
c55 10250
c56 55160
c76 30072
c77 10270
c82 6405
c85 5
c87 0
c88 0
c89 Attacks enemies within %rng of the target with %dr of physical attack plus %smin ~ %smax damage.

Raw data

[edit]
tb_skill 55181 (non-zero columns)
c0 55181
c1 Radius Thunderbolt Shot
c2 Radius Thunderbolt Shot
c3 8
c6 2
c8 3
c9 28
c10 1
c11 6
c12 6
c16 14.0
c17 5.0
c18 6
c19 1
c20 8000
c23 429
c24 429
c28 1
c38 55181
c43 9
c44 55181
c51 2
c52 2.0
c53 45
c54 10269
c55 10250
c56 55160
c76 30072
c77 10270
c82 6405
c85 5
c87 0
c88 0
c89 Attacks enemies within %rng of the target with %dr of physical attack plus %smin ~ %smax damage.

Raw data

[edit]
tb_skill 55271 (non-zero columns)
c0 55271
c1 Radius Thunderbolt Shot
c2 Radius Thunderbolt Shot
c3 8
c6 2
c8 3
c9 32
c10 1
c11 6
c12 6
c16 14.0
c17 5.0
c18 6
c19 1
c20 8000
c23 483
c24 483
c28 1
c38 55271
c43 9
c44 55271
c51 2
c52 2.0
c53 45
c54 10269
c55 10250
c56 55160
c76 30072
c77 10270
c82 6405
c85 5
c87 0
c88 0
c89 Attacks enemies within %rng of the target with %dr of physical attack plus %smin ~ %smax damage.

Generated from the live server data (game-data/table.orz). Edits are overwritten on the next rebuild.