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Holic2/Quests/Weird Noise(7floor Dungeon)(Lv.60) (4004148)
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{| class="wikitable" style="float:right; clear:right; margin:0 0 1em 1em; width:22em; font-size:95%" ! colspan="2" style="font-size:115%; background:#2b3a55; color:#fff" | Weird Noise(7floor Dungeon)(Lv.60) |- ! style="text-align:left; width:40%" | Quest ID | 4004148 |- ! style="text-align:left; width:40%" | Level | 60β150 |- ! style="text-align:left; width:40%" | Nation | Primus |- ! style="text-align:left; width:40%" | Class | Any |- ! style="text-align:left; width:40%" | Giver | [[Holic2/NPCs/Girangu (44015)|Girangu (44015)]] |- ! style="text-align:left; width:40%" | Turn in to | [[Holic2/NPCs/Nutinik (44023)|Nutinik (44023)]] |- ! style="text-align:left; width:40%" | Previous quest | [[Holic2/Quests/Temperature Dropping Dungeon(7floor Dungeon)(Lv.60) (4004146)|Temperature Dropping Dungeon(7floor Dungeon)(Lv.60) (4004146)]] |- ! style="text-align:left; width:40%" | Next quest | [[Holic2/Quests/Commander of the Tower(9floor Dungeon)(Lv.60) (4004159)|Commander of the Tower(9floor Dungeon)(Lv.60) (4004159)]] |- ! style="text-align:left; width:40%" | EXP reward | 336,530 |} <nowiki>According to Weapon Mechent Girangus request, go to the Tower of Old Memory 7Fand defeat 53 + str(nm(q[13+3*o], q[15+3*o])) + and 53 + str(nm(q[13+3*o], q[15+3*o])) + . Afterwards, report to Guard Nutinik.</nowiki> == Objectives == * Kill [[Holic2/Monsters/Frozen Troy Golem (1864)|Frozen Troy Golem (1864)]] Γ53 * Kill [[Holic2/Monsters/Cursed Troy Golem (1865)|Cursed Troy Golem (1865)]] Γ53 ''<nowiki>Defeat 53 + str(nm(q[13+3*o], q[15+3*o])) + and 53 + str(nm(q[13+3*o], q[15+3*o])) + . Afterwards, report back to Guard Nutinik.</nowiki>'' == Rewards == * 336,530 EXP == Dialogue == ; Proposal : <nowiki>A couple a days ago, the monsters living in the Tower of Old Memory 7F started making wierd noises and started waking up the guards with wierd movements. To do some research on their behavior the guards went into the dungeon to check it out. And surprisingly the monsters were coming up with a plan to escape the dungeon. Defeat 53 + str(nm(q[13+3*o], q[15+3*o])) + and 53 + str(nm(q[13+3*o], q[15+3*o])) + to stop them from escaping the dungeon. Afterwards, report to Guard Nutinik. If the monsters do come out of the dungeon a huge chaos will occur.</nowiki> ; Hint : If monsters escape, we cannot defend the town from them with the lack of military power we have. We may have to move to another town if we fail to block them. ; Completion : you, we can keep our hometown and do not need to move because of you. In fact, I had almost given up. You have shown me a miracle! I do not know how I can express my heartfelt thanks to you. I am deeply grateful. == Raw data == {| class="wikitable mw-collapsible mw-collapsed" style="font-size:90%" ! colspan="2" | <code>tb_quest_data</code> (non-zero columns) |- | c0 || 4004148 |- | c1 || Weird Noise(7floor Dungeon)(Lv.60) |- | c2 || Weird Noise(7floor Dungeon)(Lv.60) |- | c3 || 4004146 |- | c7 || 60 |- | c9 || 1 |- | c11 || 44015 |- | c12 || 44023 |- | c13 || 1 |- | c14 || 53 |- | c15 || 1864 |- | c16 || 1 |- | c17 || 53 |- | c18 || 1865 |- | c23 || 336530 |- | c64 || 1 |} ---- <small>Generated from the live server data (<code>game-data/table.orz</code>). Edits are overwritten on the next rebuild.</small> [[Category:Holic2 Quests]][[Category:Holic2 Primus quests]]
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