Holic2/Quests/War Field Training(Thief) (4003020)
Appearance
| War Field Training(Thief) | |
|---|---|
| Quest ID | 4003020 |
| Level | 55–150 |
| Nation | Primus |
| Class | class 5 |
| Giver | Lagos (44301) |
| Turn in to | Lagos (44301) |
| Previous quest | War Field Training(Thief) (4003014) |
| Next quest | War Field Training Time Attack(Thief) (4003026) |
| EXP reward | 430,000 |
According to Guard Lagoss request, go to the Battle Field of Scream to defeat 5 + str(nm(q[13+3*o], q[15+3*o])) + , 5 + str(nm(q[13+3*o], q[15+3*o])) + , and 5 + str(nm(q[13+3*o], q[15+3*o])) + . Afterwards, return to Guard Lagos.
Objectives
[edit]- Kill Ganav Seneka Magician (39847) ×5
- Kill Ganav Korshare Monk (39854) ×5
- Kill Ganav Matska Hunter (39858) ×5
Defeat 5 + str(nm(q[13+3*o], q[15+3*o])) + , 5 + str(nm(q[13+3*o], q[15+3*o])) + , 5 + str(nm(q[13+3*o], q[15+3*o])) + from the Battle Field of Scream.
Rewards
[edit]- 430,000 EXP
- Primus Medal (86001) ×50
Dialogue
[edit]- Proposal
- According to the message that just came in, the number of Ganav soldiers suddenly multiplied. If this goes on, our Primus soldiers will lose. You, you need to help us once more. Go to the Battle Field of Scream to defeat 5 + str(nm(q[13+3*o], q[15+3*o])) + , 5 + str(nm(q[13+3*o], q[15+3*o])) + , and 5 + str(nm(q[13+3*o], q[15+3*o])) + . If you, you defeat this much, our soliders will be able to handle the rest. We will be able to win this battle. Good luck and be safe.
- Hint
- Our nation Primus is in danger.
- Completion
- Im glad I asked you to do this favor. You have successfully completed the favor with ease.. Thank you so much.
Raw data
[edit]tb_quest_data (non-zero columns)
| |
|---|---|
| c0 | 4003020 |
| c1 | War Field Training(Thief) |
| c2 | War Field Training(Thief) |
| c3 | 4003014 |
| c6 | 1 |
| c7 | 55 |
| c8 | 6 |
| c9 | 1 |
| c11 | 44301 |
| c12 | 44301 |
| c13 | 1 |
| c14 | 5 |
| c15 | 39847 |
| c16 | 1 |
| c17 | 5 |
| c18 | 39854 |
| c19 | 1 |
| c20 | 5 |
| c21 | 39858 |
| c23 | 430000 |
| c24 | 86001 |
| c25 | 50 |
| c64 | 1 |
Generated from the live server data (game-data/table.orz). Edits are overwritten on the next rebuild.