Holic2/Quests/Joyful preparation for journey (4004516)
Appearance
| Joyful preparation for journey | |
|---|---|
| Quest ID | 4004516 |
| Level | 53–150 |
| Nation | Ganav |
| Class | Any |
| Giver | Nanuk (44009) |
| Turn in to | Nanuk (44009) |
| Previous quest | Materials for Gems (4004515) |
| EXP reward | 337,840 |
According to Town Resident Nanuks request, retrieve 50 Beetledor Blues + str(nm(q[13+3*o], q[15+3*o])) + and 44 Mutated Beetledor Blues + str(nm(q[13+3*o], q[15+3*o])) + . Afterwards, take it to Town Resident Nanuk.
Objectives
[edit]- Collect Ice Crystal (61322) ×50
- Collect Ice Pocket (61323) ×44
Retrieve 50 + str(nm(q[13+3*o], q[15+3*o])) + from the Beetledor Blue and 44 + str(nm(q[13+3*o], q[15+3*o])) + from the Mutated Beetledor Blue. Afterwards, take it to Town Resident Nanuk.
Rewards
[edit]- 337,840 EXP
Dialogue
[edit]- Proposal
- Within the Buruma Forest the + str(nm(q[13+3*o], q[15+3*o])) + that the Beetledor Blue carries melts faster than any ordinary ice. However, if you put it in the Mutated Beetledor Blues + str(nm(q[13+3*o], q[15+3*o])) + it will not melt at all. I am getting ready to travel the desert area and I really need the + str(nm(q[13+3*o], q[15+3*o])) + and + str(nm(q[13+3*o], q[15+3*o])) + . For a comfortable trip can capture the Beetledor Blue and Mutated Beetledor Blue to collect 50 + str(nm(q[13+3*o], q[15+3*o])) + and 44 + str(nm(q[13+3*o], q[15+3*o])) + for me? I hope you will do this favor for me.
- Hint
- I have to leave soon. Please hurry up. I have to go to the desert and without the + str(nm(q[13+3*o], q[15+3*o])) + and + str(nm(q[13+3*o], q[15+3*o])) + I cannot leave.
- Completion
- Wooohoo! I will beat the heat easily. Thanks.
Raw data
[edit]tb_quest_data (non-zero columns)
| |
|---|---|
| c0 | 4004516 |
| c1 | Joyful preparation for journey |
| c2 | Joyful preparation for journey |
| c3 | 4004515 |
| c7 | 53 |
| c9 | 2 |
| c11 | 44009 |
| c12 | 44009 |
| c13 | 2 |
| c14 | 50 |
| c15 | 61322 |
| c16 | 2 |
| c17 | 44 |
| c18 | 61323 |
| c23 | 337840 |
| c64 | 1 |
Generated from the live server data (game-data/table.orz). Edits are overwritten on the next rebuild.