Holic2/Quests/2nd Subjugation(6floor Dungeon)(Lv.60) (4004639)
Appearance
| 2nd Subjugation(6floor Dungeon)(Lv.60) | |
|---|---|
| Quest ID | 4004639 |
| Level | 60–150 |
| Nation | Ganav |
| Class | Any |
| Giver | Ujalat (44024) |
| Turn in to | Nutinik (44023) |
| Previous quest | Warrior Test(6floor Dungeon)(Lv.60) (4004638) |
| Next quest | Special Medicine Prescription(8floor Dungeon)(Lv.60) (4004650) |
| EXP reward | 336,530 |
According to Guard Captain Ujalats request, go to the Tower of Old Memory 6F to defeat 53 + str(nm(q[13+3*o], q[15+3*o])) + and 53 + str(nm(q[13+3*o], q[15+3*o])) + . Afterwards, return to Guard Nutinik.
Objectives
[edit]- Kill Burning Soul (1852) ×53
- Kill Darkness Soul (1853) ×53
Defeat 53 + str(nm(q[13+3*o], q[15+3*o])) + and 53 + str(nm(q[13+3*o], q[15+3*o])) + and report to Guard Nutinik.
Rewards
[edit]- 336,530 EXP
Dialogue
[edit]- Proposal
- The guards went to the Tower of Old Memory to defeat the monsters before they regenerate themselves. However, they needed to back out because of the strong attack the + str(nm(q[13+3*o], q[15+3*o])) + and + str(nm(q[13+3*o], q[15+3*o])) + were too strong. We are once again ready for the 2nd attack. So go defeat the Souls with us. Defeat 53 + str(nm(q[13+3*o], q[15+3*o])) + and 53 + str(nm(q[13+3*o], q[15+3*o])) + and report to Guard Nutinik.
- Hint
- I heard that you are suppose to defeat 53 + str(nm(q[13+3*o], q[15+3*o])) + and 53 + str(nm(q[13+3*o], q[15+3*o])) + . However, I do not think you defeated them all.
- Completion
- Thanks a lot. Now, our guards will be able to strart the the 2nd subjugation. We will never place efforts in vain, all you have done is help us to succeed in our plan.
Raw data
[edit]tb_quest_data (non-zero columns)
| |
|---|---|
| c0 | 4004639 |
| c1 | 2nd Subjugation(6floor Dungeon)(Lv.60) |
| c2 | 2nd Subjugation(6floor Dungeon)(Lv.60) |
| c3 | 4004638 |
| c7 | 60 |
| c9 | 2 |
| c11 | 44024 |
| c12 | 44023 |
| c13 | 1 |
| c14 | 53 |
| c15 | 1852 |
| c16 | 1 |
| c17 | 53 |
| c18 | 1853 |
| c23 | 336530 |
| c64 | 1 |
Generated from the live server data (game-data/table.orz). Edits are overwritten on the next rebuild.