| Sleeps Flame
|
| Skill IDs
|
56745–57165
|
| Ranks / variants
|
4
|
Sleeps Flame
Sleeps a target for %et. Debuff time decrease to half against PC(Player)
| ID |
Description
|
| 56745 |
|
| 56805 |
|
| 56835 |
|
| 57165 |
|
tb_skill 56745 (non-zero columns)
|
| c0 |
56745
|
| c1 |
Sleeps Flame
|
| c2 |
Sleeps Flame
|
| c3 |
8
|
| c6 |
2
|
| c8 |
3
|
| c9 |
61
|
| c10 |
1
|
| c11 |
6
|
| c12 |
6
|
| c13 |
2
|
| c16 |
14.0
|
| c22 |
2
|
| c28 |
1
|
| c31 |
4
|
| c32 |
2
|
| c33 |
10000
|
| c35 |
1
|
| c36 |
1
|
| c38 |
56742
|
| c40 |
6
|
| c43 |
11
|
| c44 |
56745
|
| c51 |
2
|
| c52 |
1.0
|
| c53 |
45
|
| c54 |
50334
|
| c55 |
60015
|
| c56 |
55158
|
| c77 |
50333
|
| c79 |
2002
|
| c82 |
6467
|
| c83 |
6467
|
| c85 |
1
|
| c87 |
0
|
| c88 |
0
|
| c89 |
Sleeps a target for %et. Debuff time decrease to half against PC(Player)
|
tb_skill 56805 (non-zero columns)
|
| c0 |
56805
|
| c1 |
Sleeps Flame
|
| c2 |
Sleeps Flame
|
| c3 |
8
|
| c6 |
2
|
| c8 |
3
|
| c9 |
63
|
| c10 |
1
|
| c11 |
6
|
| c12 |
6
|
| c13 |
2
|
| c16 |
14.0
|
| c22 |
2
|
| c28 |
1
|
| c31 |
4
|
| c32 |
2
|
| c33 |
10000
|
| c35 |
1
|
| c36 |
1
|
| c38 |
56802
|
| c40 |
6
|
| c43 |
11
|
| c44 |
56805
|
| c51 |
2
|
| c52 |
1.0
|
| c53 |
45
|
| c54 |
50334
|
| c55 |
60015
|
| c56 |
55158
|
| c77 |
50333
|
| c79 |
2002
|
| c82 |
6467
|
| c83 |
6467
|
| c85 |
1
|
| c87 |
0
|
| c88 |
0
|
| c89 |
Sleeps a target for %et. Debuff time decrease to half against PC(Player)
|
tb_skill 56835 (non-zero columns)
|
| c0 |
56835
|
| c1 |
Sleeps Flame
|
| c2 |
Sleeps Flame
|
| c3 |
8
|
| c6 |
2
|
| c8 |
3
|
| c9 |
64
|
| c10 |
1
|
| c11 |
6
|
| c12 |
6
|
| c13 |
2
|
| c16 |
14.0
|
| c22 |
2
|
| c28 |
1
|
| c31 |
4
|
| c32 |
2
|
| c33 |
10000
|
| c35 |
1
|
| c36 |
1
|
| c38 |
56832
|
| c40 |
6
|
| c43 |
11
|
| c44 |
56835
|
| c51 |
2
|
| c52 |
1.0
|
| c53 |
45
|
| c54 |
50334
|
| c55 |
60015
|
| c56 |
55158
|
| c77 |
50333
|
| c79 |
2002
|
| c82 |
6467
|
| c83 |
6467
|
| c85 |
1
|
| c87 |
0
|
| c88 |
0
|
| c89 |
Sleeps a target for %et. Debuff time decrease to half against PC(Player)
|
Generated from the live server data (game-data/table.orz). Edits are overwritten on the next rebuild.