Holic2/Quests/New Armor (4004002)
Appearance
| New Armor | |
|---|---|
| Quest ID | 4004002 |
| Level | 52–150 |
| Nation | Primus |
| Class | Any |
| Giver | Gilgatik (44012) |
| Turn in to | Nitsiki (44020) |
| Next quest | Vile Monster (4004003) |
| EXP reward | 318,220 |
According to Guard Gilgatik s request, go to the Buruma Forest to defeat the Battlewolf and Mutated Battlewolf. Afterwards, retrieve 45 + str(nm(q[13+3*o], q[15+3*o])) + and 41 + str(nm(q[13+3*o], q[15+3*o])) + to deliver it to Armor Merchant Nitsiki.
Objectives
[edit]- Collect Hard Leather (61308) ×45
- Collect Hard Thorn (61309) ×41
Defeat the Battlewolf and Mutated Battlewolf and retrieve 45 + str(nm(q[13+3*o], q[15+3*o])) + 45? and 41 + str(nm(q[13+3*o], q[15+3*o])) + . Afterwards, take it to Armor Merchant Nitsiki.
Rewards
[edit]- 318,220 EXP
Dialogue
[edit]- Proposal
- Its a request from the Armor Merchant Nitsiki. These days, the Guards from Buruma Forest are coming back to the town with a wound caused by the Battlewolf. Because of this the Armor Merchant is developing an armor that will protect the Guards from the Battlewolf. However, in the process of making the armor, two materials caught fire and got burned. If you have some spare time please do us this favor. Go to the Buruma Forest and defeat the Battlewolf and Mutated Battlewolf to retrieve 45 + str(nm(q[13+3*o], q[15+3*o])) + and 41 + str(nm(q[13+3*o], q[15+3*o])) + . Afterwards, take it to Armor Merchant Nitsiki.
- Hint
- If I have had Hard Leather and Hard Thorn, I could craft armor which would never be broken by a Battlewolves attack..but, I do not have any.
- Completion
- My goodness!! Yes!! I was looking for this! I can craft new armor which would protect my valued guards from being hurt.
Raw data
[edit]tb_quest_data (non-zero columns)
| |
|---|---|
| c0 | 4004002 |
| c1 | New Armor |
| c2 | New Armor |
| c7 | 52 |
| c9 | 1 |
| c11 | 44012 |
| c12 | 44020 |
| c13 | 2 |
| c14 | 45 |
| c15 | 61308 |
| c16 | 2 |
| c17 | 41 |
| c18 | 61309 |
| c23 | 318220 |
| c64 | 1 |
Generated from the live server data (game-data/table.orz). Edits are overwritten on the next rebuild.